Calculation for intercepting a moving target (leading shots)

I worked on the space game more tonight. In particular, I made the logic that guides an alien toward a citizen a bit more sophisticated by implementing moving target interception. Without this, if the alien just moves along the A to B path to the citizen, the alien ends up lagging behind the citizen because the citizen is in motion.

I described the derivation of this calculation in LaTeX a while back for a friend who was curious about it. I’ll attach the PDF here for anyone who’s interested.

Moving Target Interception Derivation PDF

Otherwise, the aliens now pick a target, descend to it, and freeze it in place to abduct it. I need to create an abduction animation to use. Maybe I’ll do that next time.

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